◈ BLOCKSWEEPER
THE CORE IS WAITINGDrag to explore the surface
FIELD NOTES

Follow the pips.

Each pip means one mine in a neighboring block on this shell. No mines beneath the surface count.

Rotate only (default): drag to rotate a centered cube, with pan and zoom disabled. Full control: enables the pan and zoom gestures below. Switching back recenters the cube and resets zoom.

Mouse

Click to reveal
Right click to flag
Left drag to rotate
Right / middle drag to pan
Shift + left drag also pans
Wheel zooms toward pointer

Touch

Tap to reveal
Hold to flag
One finger rotates
Two fingers pan
Pinch zooms at its midpoint

Clear around a clue: flag the matching number of neighboring mines, then tap/click the revealed clue. Incorrect flags can trigger a mine.

One block, one clue: edge and corner markings repeat on the block’s visible sides. Edge blocks have 8 neighbors; corners have 6. Hover a block to highlight its neighbors.

Reveal every safe block to break the shell. Detonations excavate safe openings in the next layer. Reach the crystal to finish.

Verified no-guess boards can be solved using logic alone. Your first reveal is safe and opens any connected empty cells. Mine locations stay fixed once play begins.

For large cubes, switch to Full control and zoom in to select individual blocks. On a phone, Easy and Medium offer larger touch targets.

YOUR DESCENTS

Statistics

DifficultyPlayedWonSuccessBest time

Success is wins divided by games started. Games count after the first reveal; restarted and unfinished games remain in Played. A one-shell Custom game counts when you reach its core.

Tiles count unique safe blocks revealed per game, including flood-fill and blast openings. Flags count placements, including re-placing a removed flag. Best times are for completed runs; Custom combines all custom settings.